Defining STEAM Approaches for Higher Education
In an increasingly complex interconnected world, STEAM practices have gained attention in Higher Education (HE).
Tag
In an increasingly complex interconnected world, STEAM practices have gained attention in Higher Education (HE).
The Showcase method creates the setting of a simulated to encourage exploration and communication of the state of the art of machine learning.
The Service Blueprint method is mainly used to manage service operations and to innovate products, the touchpoints with the customer and thus the customer experience.
“The Situation Room” is an immersive experience in which visitors face complex questions and difficult choices.
“The Mind Lab” is a collaborative idea generation method used by underagraduate students taking part in the ‘Idea Translation Lab’ Elective module at Trinity College Dublin.
A site-responsive project exploring the nature of “site” in relation to interdisciplinary art and science practice, looking at the considerations of working in and between different sites
A ‘STEAM Sprint’ is a flexible design thinking framework that can be used to help your stakeholders to tackle product, service, or societal challenges and test new ideas.
This method is used during the introduction day before the actual start of an MSc programme. The aim is to enable students to get to know each other and to learn about the new institution.
‘Looping Reduction’ is a project design and development approach applied to a one semester course that brings together students with very diverse educational backgrounds
This STEAM method is intended to help participants engage with and understand different perspectives in relation to an issue or challenge.